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ForeverEcon

Crafting profession

Leatherworking

Official source: Directly published on a Blizzard-owned source.Changed in Forever

Leather and mail armor, armor kits and cured hides.

Back to ProfessionA guide to everything that changed for Leatherworking is being written.Tell me when it's up
245
new Forever recipes
160
connected materials
482
unique outputs
90
shared materials

245 of the 839 newly discovered Forever recipes are Leatherworking — 29% of them — consuming 160 tracked materials.

That makes it the #1 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: how many players level a profession, and how much they craft, is not published anywhere.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

90

Economic Role

Leather · HidesArmor · Armor kits · Cured hidesLevelers · Raiders

The main buyer of leather. Armor kits sell steadily to levelers.

Primary demand drivers

  • Armor kits for levelers
  • Leather and mail gear
  • Tanning Rack recipes (Forever)

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Market Health

1706 data points · 7d
Demand
↓
Material costs
↓
Crafting margins
↓

Crafting Opportunities

RecipeProfitMargin
Wild Leather Shoulders6.3g525%
Tough Scorpid Boots3.2g104%
Wild Leather Boots2.9g140%
Wild Leather Vest2.6g193%
Big Voodoo Cloak1.6g68%
Comfortable Leather Hat1.4g227%
Wild Leather Cloak1.3g63%
Tough Scorpid Gloves1.2g64%
Big Voodoo Robe100s101%
Barbaric Bracers94s92%

Recipes

479 of 482 recipes

Free · weekly

Know what changed before your next crafting session.

Get a weekly Forever economy briefing: notable material prices, crafting changes and what's worth checking in your auction house. Free.

See what's in it

ExampleThe format. No prices here are real — the briefing's are.

Subject: Forever weekly — what moved

  1. Material pricesWhich tracked materials moved most over the week, with the median and the change.
  2. Crafting changesRecipes the client added, removed or rewired since the last briefing.
  3. Worth checkingCrafts whose materials and output are far enough apart to be worth a look in your own auction house.

Prices come from player auction scans, the same ones the site reads. A week with nothing worth reporting says so instead of filling the space.

One email a week at most, and a quiet week says so. One click unsubscribes.