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ForeverEcon
Forever vs Classic

WoW Forever economy changes vs Classic

What you already know from Classic, and what you have to relearn for Forever. Every change below is sourced and labelled — Official, Dev confirmed, Datamined, Community report or Unknown — so you can tell announcements from client data from guesses.

Client build 1.60.1.70009 · 840 new recipes · 838 new items · 328 Classic items still present · 5 open questions

The short answer

What carries over, what doesn't

Your Classic materials knowledge mostly holds.
328 items from the original game are still in the Forever client, with the same names. Ore, herbs, cloth and leather remain the base of the economy.
Your Classic recipe knowledge is incomplete.
840 crafting recipes exist in Forever that Classic never had — concentrated in Leatherworking, Blacksmithing and Tailoring — plus 838 new items to make and trade.
Three rules of the economy are different.
No WoW Token, no paid boosts, and a Camping system that puts profession workspaces in the open world. Blueprints add a recipe source Classic didn't have at all.
Prices are the one thing nobody knows.
Forever's markets don't exist yet. ForeverEcon starts tracking them at launch; until then this page is about supply, demand and mechanisms, not numbers.

How to read the labels

Official source: Directly published on a Blizzard-owned source.
Directly published on a Blizzard-owned source.
Dev confirmed: Direct statement from a Blizzard developer, including interviews hosted by reputable third parties.
Direct statement from a Blizzard developer, including interviews hosted by reputable third parties.
Beta verified: Directly observed and verified in the current Forever beta. Subject to change before launch.
Directly observed and verified in the current Forever beta. Subject to change before launch.
Datamined: Found in game or client data, but not officially announced.
Found in game or client data, but not officially announced.
Community report: Reported by players or community sources, and not independently verified.
Reported by players or community sources, and not independently verified.
Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.
Original-game information that may provide context, but is not necessarily verified unchanged in Forever.
Unknown: An economically relevant question whose answer has not yet been established.
An economically relevant question whose answer has not yet been established.

Every profession, side by side

New recipes per profession in Forever compared with Classic
ProfessionNew in ForeverWhat changed
Leatherworking245Gains three campsite objects through the new Camping system. +1 more
Blacksmithing177Gains three campsite objects through the new Camping system. +1 more
Tailoring164Gains three campsite objects through the new Camping system. +1 more
Engineering75Gains three campsite objects through the new Camping system.
Alchemy70Gains three campsite objects through the new Camping system. +1 more
Cooking42Gains three campsite objects through the new Camping system. +2 more
Enchanting36Gains three campsite objects through the new Camping system.
First Aid17Gains three campsite objects through the new Camping system.
Mining5Gains three campsite objects through the new Camping system. +1 more
Herbalism3Gains three campsite objects through the new Camping system. +2 more
Skinning3Gains three campsite objects through the new Camping system. +1 more
Fishing3Gains three campsite objects through the new Camping system.

New-recipe counts are datamined from the Forever client (build 1.60.1.70009); profession changes are Blizzard's own statements. Both can change before launch.

Professions

What each profession gains, and what carries over unchanged.

Recipes & crafting

New crafts, and how many of them each profession gets.

Gathering & supply

What changes about how materials enter the economy.

Gold, sinks & trade rules

How gold enters and leaves, and where trade happens.

Blueprints

Forever's boss-dropped recipes — a system Classic never had.

Items & materials

Browse new items

Forever also adds 9 dungeons and 2 raids, which matter economically as consumable demand and as the source of Blueprints.

What nobody knows yet

All open questions

The questions that decide how different Forever's economy really is. We track them as open rather than guessing.

ForeverEcon tracks the WoW Forever economy: what changed, what it means, what's unknown — and from launch, what things are worth. This page is rebuilt from the same sourced database as the rest of the site, so it stays current as evidence lands. Unofficial, and not affiliated with Blizzard Entertainment.