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ForeverEcon

Secondary skill

Fishing

Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.Changed in Forever

Catching fish for Cooking and Alchemy.

Back to ProfessionA guide to everything that changed for Fishing is being written.Tell me when it's up
3
new Forever recipes
7
connected materials
3
unique outputs
4
shared materials

3 of the 839 newly discovered Forever recipes are Fishing — 0% of them — consuming 7 tracked materials.

That makes it the #10 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: what players craft, and what any of it sells for, is unknown until the markets open.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

4

Economic Role

Fishing poolsRaw fish · ClamsCooks · Alchemists

Supplies raw fish to Cooking — and in Forever, food that grants bonus XP may make that supply more valuable.

Primary demand drivers

  • Cooking demand
  • XP food demand (Forever)

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Crafting Opportunities

Pre-launch
RecipeProfitMargin

Profitability tracking begins at launch.

Craft cost, market value, profit and margin for every Fishing recipe — calculated from ForeverEcon live market tracking.

Recipes

3 recipes