What's new in the Forever economy
Announcements, beta discoveries and database changes that matter for value, supply, demand or crafting. Dated by when they happened, each with its source.
Game & economy events — changes or discoveries in ForeverDatabase updates — what ForeverEcon added
- Database updateOpen questions added to Economy Facts
Five questions that matter for trading — auction house scope, the recipe breakdown, food XP size, unnamed campsite objects and Blueprint drop lists — are now tracked as Unknown.
- Database update84 materials and 35 original-game recipes added
Original-game data (labelled Classic data) so material demand can be mapped from day one. Each will be updated as Forever versions are verified.
Wowhead ↗
- OfficialForever beta begins
Beta testing started. Recipes, Blueprints and economy details seen in beta can still change before launch.
Blizzard Entertainment ↗
- Community reportBlack Market Auction House reported for Steamwheedle Port
Reported from a developer interview. Not yet confirmed in a Blizzard post.
Wowhead ↗
- OfficialNo WoW Token and no paid boosts
Blizzard developers said Forever will ship without the WoW Token or character boosts — all gold comes from play.
Wowhead ↗
Blizzard announced more than 600 new recipes and advanced Blueprint recipes that drop from dungeon bosses.
Blizzard Entertainment ↗Campsites add vendors, repairs and workspaces. Six profession objects were named, including the Tanning Rack that gates advanced Leatherworking.
Blizzard Entertainment ↗A Legacy talent increases materials gathered from Mining, Herbalism and Skinning — more raw supply.
Blizzard Entertainment ↗
Beta discoveries are logged once they can be verified. After launch, market events — price spikes, supply shifts, new crafting margins — join this log. Background on each entry lives in Economy Facts.

