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ForeverEcon
Economy Changelog

What's new in the Forever economy

Announcements, beta discoveries and database changes that matter for value, supply, demand or crafting. Dated by when they happened, each with its source.

Game & economy events — changes or discoveries in ForeverForeverEcon — what we added or built, never evidence about the game

    • ForeverEcon updateThe hero network now follows whatever you point at

      Hovering an intelligence signal refocuses the economic network on that entity — Pristine Leather becomes its three professions and what each makes — then restores. The header carries a dataset status showing whether the client was read and whether anything moved.

    • Read from the Forever beta client (build 1.60.1.70205) and diffed against Classic Era. The database now holds 840 new recipes and 838 items that Classic never had. Marked Datamined: real client data, not announced by Blizzard, and subject to change before launch.

      wago.tools ↗
    • ForeverEcon updateForeverEcon now reports that it checked, even when nothing moved

      Returning visitors see what changed since they were last here — or that the client was read and nothing in the recipe set moved, which is the same monitoring promise answered the other way. The watchlist reports recorded changes rather than a saved count, and the Economy Explorer discloses a branch's outputs progressively instead of all at once.

    • ForeverEcon updateForeverEcon now remembers what the dataset looked like before

      Every datamine run snapshots each material's recipe uses and each profession's recipe count, and diffs the next run against it. Returning visitors see what moved since they were last here — including which of it they watch — and every material profile carries its own change history.

    • ForeverEcon updateThe economy itself is now the homepage hero

      Three real chains — Black Lotus to Alchemy to flasks, Thorium Ore through Thorium Bar to Blacksmithing, Rugged Leather to Leatherworking — run beside the search box, derived from the catalog rather than drawn. The dataset totals became a status bar and the latest findings a compact intelligence rail.

    • ForeverEcon updateEconomy Explorer: pick a material, follow it through the economy

      A new /explorer shows which professions consume any material, how many recipes, and what comes out — grouped by profession rather than drawn as a free graph, so it stays readable. Material pages embed a smaller version. Item icons now sit in recessed sockets at the size of real objects, and a shared state vocabulary marks new-in-Forever, recipe uses and watching consistently.

    • Read from the Forever beta client (build 1.60.1.70170) and diffed against Classic Era. The database now holds 840 new recipes and 838 items that Classic never had. Marked Datamined: real client data, not announced by Blizzard, and subject to change before launch.

      wago.tools ↗
    • ForeverEcon updateThe datamine now runs on a schedule

      A daily job reads the Forever client, resolves icons for anything new and commits only when the data actually moved. Changelog entries and the 'since your last visit' deltas are derived from the run history, so a new beta build turns into a dated entry without anyone writing one.

    • ForeverEcon updateEvery material now has an economic profile

      Item pages are rebuilt around what a material does in the economy: headline metrics, one countable summary with its rank among the materials new recipes consume, profession exposure, filterable recipe connections, a Forever/Classic/Unknown comparison and a line-by-line account of how each part is known. Assembled from the shared catalog, so every material gets the same treatment.

    • ForeverEcon updateBack to Profession: vote for which guide gets written first

      One guide per profession is planned — what changed since Classic, which materials the new recipes consume, and what it means for what you make. Nothing is written yet; the vote decides the order, and an address buys exactly one email when yours lands.

    • ForeverEcon updateEconomy Map leads the homepage; Now & Next replaces two sections

      The map of how gathering reaches gold now sits directly under the search box, three real gathering chains converging into one trunk. The changelog and calendar merged into a single timeline that marks ForeverEcon's own releases separately from evidence about the game.

    • ForeverEcon updateCharts, evidence composition and material flow graphs

      New recipes by profession and the most connected materials are now ranked bars rather than lists, the database's evidence mix is a single proportional bar, and every item page shows where that material flows through the economy, three levels deep and expandable.

    • ForeverEcon updateEconomy Map, economic tooltips and search filters

      The homepage now shows the whole chain from gathering to gold, Materials to Watch ranks Classic materials by how many new Forever recipes consume them, every item name carries an economic tooltip, and search takes filters like profession:alchemy, uses:thorium bar and source:datamined.

    • ForeverEcon updateOfficial game icons across the site

      Items, materials, recipes and professions now show Blizzard's own icons, with item-quality borders. 634 of 1,165 items resolve one — through the Game Data API where the item is published, and through the Forever client's own art table where it isn't. Items the client assigns no icon keep ForeverEcon's pictograms.

      wago.tools ↗
    • ForeverEcon updateMaterial usage rankings added, item categories corrected

      Materials can now be ranked by how many known recipes consume them, per profession and split by Forever versus Classic. Correcting the trade-goods classifier also fixed the category on 137 datamined items — leather, metal and cloth were being mislabelled.

      wago.tools ↗
    • Read from the Forever beta client (build 1.60.1.70009) and diffed against Classic Era. The database now holds 840 new recipes and 838 items that Classic never had. Marked Datamined: real client data, not announced by Blizzard, and subject to change before launch.

      wago.tools ↗
    • Database updateOpen questions added to Economy Facts

      Five questions that matter for trading — auction house scope, the recipe breakdown, food XP size, unnamed campsite objects and Blueprint drop lists — are now tracked as Unknown.

    • Database update84 materials and 35 original-game recipes added

      Original-game data (labelled Classic data) so material usage can be mapped from day one. Each will be updated as Forever versions are verified.

      Wowhead ↗

Beta discoveries are logged once they can be verified. After launch, market events — price spikes, supply shifts, new crafting margins — join this log. Background on each entry lives in Economy Facts.