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ForeverEcon

Gear recipe

Murloc Scale Belt

Datamined: Found in game or client data, but not officially announced.

Forever Impact

Datamined (Datamined): Found in game or client data, but not officially announced.

Makes Murloc Scale Belt. No other tracked recipe uses it as an input yet.

Production chain · click any step

Impact will be derived from

  • Recipe demand
  • Output demand
  • Crafting volume
  • Blueprint rarity
  • Material scarcity
  • Market price
  • Margin

Calculated from data, not assigned by hand. Most of these inputs do not exist yet: crafting volume and Blueprint rarity are not published anywhere, and most materials have not been scanned.

Forever impact

Not yet established

This is an original-game recipe with no verified Forever version yet.

Forever recipes
0
Blueprints
0
Original-game recipes
0
Professions
1

Materials Required

MaterialQtyTotal
Slimy Murloc Scale×86.0s
Light Leather×62.1s
Fine Thread×11.1s

Crafting Economics

Craft cost
9.2s
Market value
10s
Profit
+81c
Margin
9%

Throughput

Up to 38s per day

At the source's estimate of 47 sold per day, times 81c profit per unit. That is the whole market absorbing it — pooled across every realm, and shared between every crafter selling it. A ceiling, not a wage.

Prices from AHledger — player auction scans, not ForeverEcon's own.

Full material tree

If you craft the inputs too

Assumes you craft Light Leather ×6 rather than buying them. Where an item can be made more than one way, the simplest tracked recipe is assumed. Change the quantity

Forever's first week: five things that matter Where the new recipes went, which materials they keep asking for, and what not to waste gold on.