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ForeverEcon

Crafting profession

Enchanting

Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.Changed in Forever

Permanent gear enchantments, funded by disenchanting.

Back to ProfessionA guide to everything that changed for Enchanting is being written.Tell me when it's up
36
new Forever recipes
63
connected materials
59
unique outputs
43
shared materials

36 of the 839 newly discovered Forever recipes are Enchanting — 4% of them — consuming 63 tracked materials.

That makes it the #7 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: how many players level a profession, and how much they craft, is not published anywhere.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

43

Economic Role

Disenchanted gearEnchants · Rods · ShardsRaiders · PvP · Twinks

Converts unwanted green and blue gear into dust, essences and shards — then sells enchants. Links the gear market to the materials market.

Primary demand drivers

  • Gear upgrades
  • Raid-ready enchants
  • Disenchant supply from dungeons

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Market Health

190 data points · 7d
Demand
↓
Material costs
↓
Crafting margins
↓

Crafting Opportunities

RecipeProfitMargin
Arcane Salvager56s128%
Enchanted Lute57c46%
Novice's Practice Wand47c89%
Lesser Magic Wand44c28%
Greater Magic Wand31c12%
Dust to Motes−50c-63%
Minor Mana Oil−5.1s-46%
Lesser Wizard Oil−9.9s-41%
Enchanted Leather−1.3g-64%
Minor Wizard Oil−2.0g-99%

Recipes

59 of 62 recipes

Free · weekly

Know what changed before your next crafting session.

Get a weekly Forever economy briefing: notable material prices, crafting changes and what's worth checking in your auction house. Free.

See what's in it

ExampleThe format. No prices here are real — the briefing's are.

Subject: Forever weekly — what moved

  1. Material pricesWhich tracked materials moved most over the week, with the median and the change.
  2. Crafting changesRecipes the client added, removed or rewired since the last briefing.
  3. Worth checkingCrafts whose materials and output are far enough apart to be worth a look in your own auction house.

Prices come from player auction scans, the same ones the site reads. A week with nothing worth reporting says so instead of filling the space.

One email a week at most, and a quiet week says so. One click unsubscribes.