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ForeverEcon

Secondary skill

First Aid

Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.Changed in Forever

Bandages made from cloth.

Back to ProfessionA guide to everything that changed for First Aid is being written.Tell me when it's up
17
new Forever recipes
42
connected materials
32
unique outputs
31
shared materials

17 of the 839 newly discovered Forever recipes are First Aid — 2% of them — consuming 42 tracked materials.

That makes it the #8 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: how many players level a profession, and how much they craft, is not published anywhere.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

31

Economic Role

ClothBandagesLevelers · PvP

A steady sink for cloth, especially Runecloth and Mageweave.

Primary demand drivers

  • Cloth sink
  • Out-of-combat healing

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Market Health

79 data points · 7d
Demand
↓
Material costs
↓
Crafting margins
↓

Crafting Opportunities

RecipeProfitMargin
Potent Anti-Venom1.1g317%
Superior Poultice38s101%
Mageweave Bandage1.6s25%
Anti-Venom69c77%
Silk Bandage0c0%
Heavy Silk Bandage0c0%
Greater Healing Potion−3c-1%
Linen Bandage−20c-67%
First Aid Kit−24c-53%
Heavy Linen Bandage−40c-67%

Recipes

30 of 32 recipes

Free · weekly

Know what changed before your next crafting session.

Get a weekly Forever economy briefing: notable material prices, crafting changes and what's worth checking in your auction house. Free.

See what's in it

ExampleThe format. No prices here are real — the briefing's are.

Subject: Forever weekly — what moved

  1. Material pricesWhich tracked materials moved most over the week, with the median and the change.
  2. Crafting changesRecipes the client added, removed or rewired since the last briefing.
  3. Worth checkingCrafts whose materials and output are far enough apart to be worth a look in your own auction house.

Prices come from player auction scans, the same ones the site reads. A week with nothing worth reporting says so instead of filling the space.

One email a week at most, and a quiet week says so. One click unsubscribes.