Secondary skill
First Aid
Classic data: Original-game information shown for context. Not necessarily verified unchanged in WoW Forever.Bandages made from cloth.
Economic Role
ClothBandagesLevelers · PvP
A steady sink for cloth, especially Runecloth and Mageweave.
Primary demand drivers
- Cloth sink
- Out-of-combat healing
Key inputs
Production chains · click any step
ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.
Forever Changes
- Official: Explicitly stated or documented by Blizzard.
Has three campsite objects, learned at different skill levels. The first is learned at skill 20.
Crafting Opportunities
Pre-launch
| Recipe | Profit | Margin | ||
|---|---|---|---|---|
Profitability tracking begins at launch. Craft cost, market value, profit and margin for every First Aid recipe — calculated from ForeverEcon live market tracking. | ||||
Recipes
2 recipes
| Recipe | Profession | Source | Key materials | Status |
|---|---|---|---|---|
| Heavy Runecloth Bandage Consumable · skill 290 | First Aid | Trainer | Runecloth | Classic data: Original-game information shown for context. Not necessarily verified unchanged in WoW Forever. |
| Heavy Mageweave Bandage Consumable · skill 240 | First Aid | Trainer | Mageweave Cloth | Classic data: Original-game information shown for context. Not necessarily verified unchanged in WoW Forever. |
- Heavy Runecloth BandageClassic data: Original-game information shown for context. Not necessarily verified unchanged in WoW Forever.First Aid · TrainerRunecloth
- Heavy Mageweave BandageClassic data: Original-game information shown for context. Not necessarily verified unchanged in WoW Forever.First Aid · TrainerMageweave Cloth

