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ForeverEcon

Crafting profession

Tailoring

Official source: Directly published on a Blizzard-owned source.Changed in Forever

Cloth armor, bags and bolts of cloth.

Back to ProfessionA guide to everything that changed for Tailoring is being written.Tell me when it's up
164
new Forever recipes
54
connected materials
168
unique outputs
43
shared materials

164 of the 839 newly discovered Forever recipes are Tailoring — 20% of them — consuming 54 tracked materials.

That makes it the #3 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: what players craft, and what any of it sells for, is unknown until the markets open.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

43

Economic Role

Cloth dropsBags · Cloth armor · BoltsLevelers · Casters · Everyone (bags)

Turns cloth — which every player loots — into bags and armor. Bags are a staple of the early economy.

Primary demand drivers

  • Bags
  • Caster gear
  • Mooncloth cooldown supply

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Crafting Opportunities

Pre-launch
RecipeProfitMargin

Profitability tracking begins at launch.

Craft cost, market value, profit and margin for every Tailoring recipe — calculated from ForeverEcon live market tracking.

Recipes

168 recipes