Gear recipe
Dusky Belt
Datamined: Found in game or client data, but not officially announced.Forever Impact
Datamined (Datamined): Found in game or client data, but not officially announced.
Makes Dusky Belt, which 1 other tracked recipe consumes.
Production chain · click any step
Then used byGnomish Harm Prevention Belt
Impact will be derived from
- Recipe demand
- Output demand
- Crafting volume
- Blueprint rarity
- Material scarcity
- Market price
- Margin
Calculated from data, not assigned by hand. Most of these inputs do not exist yet: crafting volume and Blueprint rarity are not published anywhere, and most materials have not been scanned.
Forever impact
Not yet established
This is an original-game recipe with no verified Forever version yet.
- Forever recipes
- 0
- Blueprints
- 0
- Original-game recipes
- 0
- Professions
- 1
Materials Required
| Material | Qty | Total |
|---|---|---|
| Heavy Leather | ×10 | 65s |
| Bolt of Silk Cloth | ×2 | 17s |
| Black Dye | ×2 | 20s |
| Iron Buckle | ×1 | 3.0s |
Crafting Economics
- Craft cost
- 1.1g
- Market value
- 88s
- Profit
- −17s
- Margin
- −16%
Prices from AHledger — player auction scans, not ForeverEcon's own.
Full material tree
If you craft the inputs too
- Iron Ore×1
Assumes you craft Light Leather ×200, Medium Leather ×50, Heavy Leather ×10, Bolt of Silk Cloth ×2, Iron Bar ×1, Iron Buckle ×1 rather than buying them. Where an item can be made more than one way, the simplest tracked recipe is assumed. Change the quantity

