What to stockpile before December 9
Hyjal Summit and Barrow Deeps open on December 9. Raids consume flasks, potions, food and enchants, so an opening adds a demand source for those crafts and the reagents behind them. This is what the recipe set says those crafts need.
New raids unlock December 9
Forever's new raids — Hyjal Summit (20-player) and Barrow Deeps (10-player) — unlock on December 9.
Raiding consumes flasks, potions, food and enchants, so raid openings add demand for them and their reagents. Variables to watch: raid participation and reagent supply.
Economy impact
Confidence Medium
- Consumable demand↑
- Herb demand↑
Raids consume flasks, potions, food and enchants on a weekly cycle, which historically pulls demand through to their reagents in the days before a raid night.
Likely affected:ConsumablesHerbsEnchantingAlchemyCooking
Why not higher: Raid participation and the consumables these encounters actually reward are both unknown. · Our interpretation, not confirmed game behavior.
Everything below is ForeverEcon's interpretation of that impact, not confirmed game behavior. It is derived from Alchemy, Cooking, Enchanting recipes whose output falls in Consumables, Herbs, Enchanting — client build 1.60.1.70532. Which consumables these encounters actually reward is not established.
The crafts a raid consumes
Cost any of them out- Flask of Natural AccuracyAlchemy · 4 reagents · new in Forever
- Flask of Natural AggressionAlchemy · 4 reagents · new in Forever
- Flask of Natural PrecisionAlchemy · 4 reagents · new in Forever
- Flask of Natural SwiftnessAlchemy · 4 reagents · new in Forever
- Briny Seafood StewCooking · 3 reagents · new in Forever
- Calcified SmoothieCooking · 3 reagents · new in Forever
- Caustic Smog PotionAlchemy · 3 reagents · new in Forever
- Cleric's ElixirAlchemy · 3 reagents · new in Forever
- Discolored Healing PotionAlchemy · 3 reagents · new in Forever
- Distilled FirewaterAlchemy · 3 reagents · new in Forever
- Dragonfire PotionAlchemy · 3 reagents · new in Forever
- Elixir of CunningAlchemy · 3 reagents · new in Forever
What those crafts pull on
All material usage| Reagent | Recipes | Watch | |
|---|---|---|---|
| DreamfoilHerbs | 11 | Alchemy | |
| Mountain SilversageHerbs | 8 | Alchemy, Cooking | |
| SungrassHerbs | 8 | Alchemy, Cooking | |
| Golden SansamHerbs | 6 | Alchemy | |
| PlaguebloomHerbs | 4 | Alchemy | |
| PeacebloomHerbs | 4 | Alchemy, Cooking | |
| IcecapHerbs | 2 | Alchemy | |
| Giant EggReagents | 2 | Cooking | |
| Black LotusHerbs | 2 | Alchemy | |
| Stonescale OilTrade Goods | 1 | Alchemy | |
| Illusion DustEnchanting | 1 | Enchanting | |
| Large Brilliant ShardEnchanting | 1 | Enchanting |
"Recipes" counts how many of these consumable crafts call for the reagent; "units" totals what they ask for at one craft each. Neither is demand, a price or a profit: no market data exists until Forever opens, and whether players raid at all is the biggest unknown on this page. Vendor-supplied reagents are listed last — vials top every alchemy list by recipe count, and are the one thing here you can always just buy. Forever's campsite objects are left out: the client files them as consumables, but they are placed rather than used up.

