Skip to content
ForeverEcon
Raid preparation

What to stockpile before December 9

Hyjal Summit and Barrow Deeps open on December 9. Raids consume flasks, potions, food and enchants, so an opening adds a demand source for those crafts and the reagents behind them. This is what the recipe set says those crafts need.

41 days to goDecember 9, 2026

New raids unlock December 9

Official source: Directly published on a Blizzard-owned source.

Forever's new raids — Hyjal Summit (20-player) and Barrow Deeps (10-player) — unlock on December 9.

Raiding consumes flasks, potions, food and enchants, so raid openings add demand for them and their reagents. Variables to watch: raid participation and reagent supply.

Economy impact

Confidence Medium

  • Consumable demand↑
  • Herb demand↑

Raids consume flasks, potions, food and enchants on a weekly cycle, which historically pulls demand through to their reagents in the days before a raid night.

Likely affected:ConsumablesHerbsEnchantingAlchemyCooking

Why not higher: Raid participation and the consumables these encounters actually reward are both unknown. · Our interpretation, not confirmed game behavior.

Everything below is ForeverEcon's interpretation of that impact, not confirmed game behavior. It is derived from Alchemy, Cooking, Enchanting recipes whose output falls in Consumables, Herbs, Enchanting — client build 1.60.1.70532. Which consumables these encounters actually reward is not established.

The crafts a raid consumes

Cost any of them out

What those crafts pull on

All material usage
Reagents ranked by how many raid-consumable recipes consume them
ReagentRecipesWatch
DreamfoilHerbs11
Mountain SilversageHerbs8
SungrassHerbs8
Golden SansamHerbs6
PlaguebloomHerbs4
PeacebloomHerbs4
IcecapHerbs2
Giant EggReagents2
Black LotusHerbs2
Stonescale OilTrade Goods1
Illusion DustEnchanting1
Large Brilliant ShardEnchanting1

"Recipes" counts how many of these consumable crafts call for the reagent; "units" totals what they ask for at one craft each. Neither is demand, a price or a profit: no market data exists until Forever opens, and whether players raid at all is the biggest unknown on this page. Vendor-supplied reagents are listed last — vials top every alchemy list by recipe count, and are the one thing here you can always just buy. Forever's campsite objects are left out: the client files them as consumables, but they are placed rather than used up.