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ForeverEcon

Crafting profession

Engineering

Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.Changed in Forever

Explosives, gadgets, devices and blasting powders.

Back to ProfessionA guide to everything that changed for Engineering is being written.Tell me when it's up
75
new Forever recipes
95
connected materials
79
unique outputs
46
shared materials

75 of the 839 newly discovered Forever recipes are Engineering — 9% of them — consuming 95 tracked materials.

That makes it the #4 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: what players craft, and what any of it sells for, is unknown until the markets open.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

46

Economic Role

Ore · Bars · Stone · ClothExplosives · Devices · GadgetsRaiders · PvP

A heavy consumer of ore, bars and stone. Explosives are a recurring PvP and raid purchase.

Primary demand drivers

  • Explosives for raids and PvP
  • Utility devices
  • Intermediate parts

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Crafting Opportunities

Pre-launch
RecipeProfitMargin

Profitability tracking begins at launch.

Craft cost, market value, profit and margin for every Engineering recipe — calculated from ForeverEcon live market tracking.

Recipes

79 recipes