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ForeverEcon

Secondary skill

Cooking

Official source: Directly published on a Blizzard-owned source.Changed in Forever

Food that restores health and grants buffs — and now, campfires.

Back to ProfessionA guide to everything that changed for Cooking is being written.Tell me when it's up
42
new Forever recipes
49
connected materials
45
unique outputs
15
shared materials

42 of the 839 newly discovered Forever recipes are Cooking — 5% of them — consuming 49 tracked materials.

That makes it the #6 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: what players craft, and what any of it sells for, is unknown until the markets open.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

15

Economic Role

Meat · Fish · SpicesFood · CampfiresLevelers · Raiders · Campers

In Forever, crafted food grants a small XP bonus, and cooks build the upgraded campfires every campsite starts from.

Primary demand drivers

  • XP-granting food (Forever)
  • Stat food for raids
  • Upgraded campfires (Forever)

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Crafting Opportunities

Pre-launch
RecipeProfitMargin

Profitability tracking begins at launch.

Craft cost, market value, profit and margin for every Cooking recipe — calculated from ForeverEcon live market tracking.

Recipes

45 recipes