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ForeverEcon

Gathering profession

Skinning

Official source: Directly published on a Blizzard-owned source.Changed in Forever

Skinning beasts for leather and hides.

Back to ProfessionA guide to everything that changed for Skinning is being written.Tell me when it's up
3
new Forever recipes
7
connected materials
3
unique outputs
7
shared materials

3 of the 839 newly discovered Forever recipes are Skinning — 0% of them — consuming 7 tracked materials.

That makes it the #12 most expanded of the 12 professions the new recipes touch.

Counts come from recipes read out of the Forever client. More recipes is not more demand: what players craft, and what any of it sells for, is unknown until the markets open.

Crafting exposure

Most connected materials

Who else needs the same inputs

Shared material usage

7

Economic Role

BeastsLeather · HidesLeatherworkers

The supply side of Leatherworking. Pairs naturally with leveling.

Primary demand drivers

  • Leatherworking demand
  • Leveling alongside questing
  • Bountiful Harvest (supply)

ForeverEcon analysis · Flow and demand drivers describe the original game's economy. Key inputs are calculated from tracked recipes.

Forever Changes

Crafting Opportunities

Pre-launch

Gathering profession

Skinning supplies materials rather than crafting them. Farm signals appear on the Market page once prices exist.

Recipes

3 recipes