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ForeverEcon

Sungrass

Crafting materialHerbsCommon

Classic data: Original-game information that may provide context, but is not necessarily verified unchanged in Forever.

8
new Forever uses
3
professions
9
known uses
9
downstream items

Sungrass appears in 8 newly discovered Forever recipes across Alchemy, Cooking and First Aid.

Recipe connections are structure, not demand. How much players craft, and what any of it sells for, is unknown until Forever's markets open.

9recipesRecipe connections8newNew in Forever
The number on an icon is how many recipes reach it. Hover a profession to isolate its path.Open in Economy Explorer

Where it flows

9 recipes
Sungrass

The 6 most connected outputs of 9 recipes. See the other 3.

Who needs it

Brass is the share new in Forever. Every tracked Cooking and First Aid use of Sungrass comes from a recipe new in Forever.

What you can make with it

8
Want the Day-One Gold Plan? Get it free One email on November 3: where the new recipes went and what not to waste gold on before November 4.

Corrections log

Forever vs Classic

ClassicOriginal game

  • Carried over from the original game. Herbalism: Sungrass (Herbalism, skill 230).
  • 1 tracked recipe already consumed it. The database holds verified Classic recipes, not all of them.

ForeverDatamined from the client

  • 8 newly discovered recipes consume it.
  • Every tracked Cooking and First Aid use of it is new in Forever.
  • 9 downstream items depend on it, directly or through intermediates.

UnknownOpen questions

  • Whether its drop rate, vendor price or availability changed.
  • How much players will actually craft with it.
  • What it will be worth — ForeverEcon starts measuring at launch.

What it's worth

ForeverEcon live market tracking begins at launch.

Market

Pre-launch
Auction house—Live prices start at launch
Current price
—
Live tracking begins Nov 4
24H
—
7D
—
Volume
—

Price History

No price history yet

ForeverEcon will begin building its live market history when Forever launches.