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ForeverEcon

Bloodvine

Crafting materialHerbsUncommon

Datamined: Found in game or client data, but not officially announced.

0
new Forever uses
4
professions
14
tracked uses
14
downstream items

14 tracked recipes consume Bloodvine, none of them new in Forever.

Recipe connections are structure, not demand. How much players actually craft is not published anywhere, and a listed price is not a sale.

What it's worth

Market

Auction house—No auction price for this item yet
Current price
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Not scanned yet
24H
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7D
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Volume
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Price History

No price history yet

No scan in this window covers it. A longer range may have points.

Where it flows

14 recipes
Bloodvine

The 6 most connected outputs of 14 recipes. See the other 8.

Who needs it

Brass is the share new in Forever. No profession's uses here are entirely new.

What you can make with it

14
Forever's first week: five things that matter Where the new recipes went, which materials they keep asking for, and what not to waste gold on.

Corrections log

Forever vs Classic

ClassicOriginal game

  • Carried over from the original game. Client data: Found in the Forever game client (build 1.60.1.70862). How it's obtained isn't in client data.
  • 14 carried-over recipes consume it — crafts the game has had since the original, read from the Forever client.

ForeverDatamined from the client

  • No new Forever recipe consumes it in the current client data.
  • No profession's uses are entirely new — the same professions already consumed it.
  • 14 downstream items depend on it, directly or through intermediates.

UnknownOpen questions

  • Whether its drop rate, vendor price or availability changed.
  • How much players will actually craft with it.
  • What it will be worth once Forever's markets settle, rather than in their opening week.