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ForeverEcon

Gear recipe

Gnomish Harm Prevention Belt

Datamined: Found in game or client data, but not officially announced.

Forever Impact

Datamined (Datamined): Found in game or client data, but not officially announced.

Makes Gnomish Harm Prevention Belt. No other tracked recipe uses it as an input yet.

Production chain · click any step

Impact will be derived from

  • Recipe demand
  • Output demand
  • Crafting volume
  • Blueprint rarity
  • Material scarcity
  • Market price
  • Margin

Calculated from data, not assigned by hand. Most of these inputs do not exist yet: crafting volume and Blueprint rarity are not published anywhere, and most materials have not been scanned.

Forever impact

Not yet established

This is an original-game recipe with no verified Forever version yet.

Forever recipes
0
Blueprints
0
Original-game recipes
0
Professions
1

Materials Required

MaterialQtyTotal
Dusky Belt×150s
Mithril Bar×436s
Truesilver Bar×248s
Unstable Trigger×170s
Aquamarine×230s

Crafting Economics

Craft cost
2.3g
Market value
—
Profit
—
Margin
—

Every material needs a price before this can be worked out, and at least one of these has not been scanned yet.

Full material tree

If you craft the inputs too

Assumes you craft Light Leather ×200, Medium Leather ×50, Heavy Leather ×10, Mithril Bar ×7, Bolt of Silk Cloth ×2, Truesilver Bar ×2, Dusky Belt ×1, Iron Bar ×1, Iron Buckle ×1, Solid Blasting Powder ×1, Unstable Trigger ×1 rather than buying them. Where an item can be made more than one way, the simplest tracked recipe is assumed. Change the quantity

Forever's first week: five things that matter Where the new recipes went, which materials they keep asking for, and what not to waste gold on.